Today I worked on the optimization of the terrain generation process. Instead of creating the entire tile map with all of the proper game objects on top of each tile in the first frame, I instead broke it down frame by frame. I used a new thing I found called an "IEnumerator ". This type of function lets me start and stop the function when ever I want to. This allowed me to break apart the function and make it so that ach of the tiles and their corresponding game objects are instantiated every frame. This reduced the overall computational powers required to generate the terrain. This might look weird when you play the game, but later on it will all be covered up by a loading screen, making it look professional and cool. I also added somethings to the UI showing where the Auction House button would go, the cards would go, and where the draw more cards button was. This created a nice feeling of where everything was going to be in the future, and help...
My little place on the internet where I can talk to myself, and anyone else who finds my programming journey interesting or at least entertaining. I talk about my small little game dev studio I started with 5 of my friends, and the multitude of apps that I am always working on. I also share all about my journey, and about my future goals. Please stay tuned if this sounds at all interesting. Thanks, see ya next post!