Networking for the game has been tested, and it is a bag of mixed news. Here is how this post will go, I will first go over networking-based updates, then game updates, and then future updates. Here It goes. Networking Updates: 1) Lobby System: Firstly, this aspect of the game works well. Players can create a lobby then receive a code they can use to invite other people to their lobby. Once there the clients are created and in the same game together. They get the same map when playing, and things like placing buildings (Building data not shared, and prefabs, not displayed) work (tech tree allows research for cards, cards place, and tiles update values globally for all players to see). 2) Client Side Code: The client-side code works for the most part. The years don't seem to update visually for the client but do for the server, but almost everything else works. The tech tree, card placements, building placements, etc. All wor...
My little place on the internet where I can talk to myself, and anyone else who finds my programming journey interesting or at least entertaining. I talk about my small little game dev studio I started with 5 of my friends, and the multitude of apps that I am always working on. I also share all about my journey, and about my future goals. Please stay tuned if this sounds at all interesting. Thanks, see ya next post!