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DevBlog#43 - Game

      Networking for the game has been tested, and it is a bag of mixed news. Here is how this post will go, I will first go over networking-based updates, then game updates, and then future updates. Here It goes.     Networking Updates:     1) Lobby System: Firstly, this aspect of the game works well. Players can create a lobby then receive a code they can use to invite other people to their lobby. Once there the clients are created and in the same game together. They get the same map when playing, and things like placing buildings (Building data not shared, and prefabs, not displayed) work (tech tree allows research for cards, cards place, and tiles update values globally for all players to see).     2) Client Side Code: The client-side code works for the most part. The years don't seem to update visually for the client but do for the server, but almost everything else works. The tech tree, card placements, building placements, etc. All wor...

Life Update

      I deeply apologize for the massive delay between blog posts, but life got busy, and programming in my free time to a back seat to the rest of my life. So... here are some programming updates for you.     1) The Game: I have made no progress on the game since my last post. I worked for a bit integrating Steam multiplayer into the game, but it did not go well. I have made the difficult but ultimately smart decision to scrap the current game and rebuild from scratch. This way I can start with multiplayer working, and add on systems as I progress in the game development. naturally, this killed a bit of the energy I had going for it, but I think it is the best decision. We also have decided to dissolve the game studio since I was the only one programming and designing, and they have all moved on with their lives. I don't want this to be the end of the game studio, but work on Table Top Empires will be slow and not consistent, sorry.     2) Fintech: Af...

DevBlog #17 - Game

      These past couple of days have been exceptionally rough. I accidently destroyed my temporary file backup system for the game, and pushed the bad code to GitHub. I then spent 20 hours trying to get everything back. Olex and I where up until 1 in the morning trying to fix everything. Then we shut it down, picked it back up at 6 and continued work. We finally got everything working again, but it was a grind. I then had to redo all of the work and progress that I had made in the past week and a half. In the end though we got it back, and I learned a lot about source control.     I also made a bunch of progress on the card effect manager script, and realized something about scriptable objects.     Firstly, the card effect manager. I created a system that would allow us to in the editor customize the exact impact and effect the card would have on the player, and on the board. Then I created a system that would track how long the cards where active...

DevBlog # 1 - Fintech Platform

      Today is not a development update but is more a direction update. I have determined what language I am going to be using for my fintech app, what framework I will be using, and the technology for the payment  infrastructure.     For the language I will be using Xamarin as it is perfect for developing mobile apps and it works on my computer already. Also I am already familiar with C# as I have been using unity for quite some time.     I will also be processing all of my payments using Stellar as the payment cost will be a fraction of a cent, the speed is instant, and security and compliance are top notch.     I will also be using Visual Studio as the IDE, and Firebase for data storage and manipulation, along with using the .NET SDK from Microsoft to manage and deploy the app to every phone and OS type on the market.     Hope to have more for you in a little bit.     Bye!!

Hello World! Introduction to the Game and Us - Game

     This is the first step on hopefully a very long and enjoyable journey. For some background, me and my friends have established a little tiny game studio where we are making our first ever game which we hope to release commercially. The game is quite large in a sense due to the fact that our knowledge on game design and programming in general is only highschool level. However, we do believe that we are well equipped for this challenge.      Our game is incredibly interesting as I personally have never seen anything like it before. It is a complex duality between that of a turn based strategy game and a real time strategy game. If that hybrid of an idea wasn't enough we also decided to throw in a boat load of randomness and make it a card game. The idea is as follows.       You and x amount of other players or AI play on a randomly generated map consisting of board game tiles. These tiles are controlled by noise to create what looks l...