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Showing posts from June, 2023

Dev Blog #15 - Game

      Hey guys sorry for the delay on this devblog post. I just wanted to get to the point where I had something to report and had something to show. Sorry. Alright, here it goes.     First things first. I have planned out the entirety of the UI. All of the screens, values, buttons, text, etc. Everything has been displayed, and I am pretty pleased with it (High Level image below). I have had another meeting with the team, and now have my pal Olex working on the auction house, and the building placement functionality.     The UI was very difficult as the game is controlled by the cards and not the UI. This means that the UI doesn't have buttons to change things, as all things are controlled by the cards. I then have to display in an easy to digest manner all of the games information. This is difficult as it is a 4X game with all 4X features and way more. Making me have to put everything on display and make sure the player can get familiar with thei...

DevBlog #14 - Game

      Sorry for the long time between the updates. I have not been at home since I have been at my grandparents house, however, I have begun working on the game again. I have also done some more meetings with the studio, and they have been dealt their tasks, and have started to work.     I have been chugging away on the card dealing system. I have combined together the tech, card, and dealing frameworks to make this all possible. When you research  something now the cards are added to the dealer, and shuffled/filtered into the deck. Then the dealer randomly picks cards for you. Depending on the amount we chose in the editor we can custom update in real time how many action cards, and how many event cards we want. The cards are then dealt, and all of the appropriate information is then stitched onto the generic card prefab from the card scriptable object.     This has taken a long time, and it isn't even working properly. I still have bugs out the ...

DevBlog # 1 - Fintech Platform

      Today is not a development update but is more a direction update. I have determined what language I am going to be using for my fintech app, what framework I will be using, and the technology for the payment  infrastructure.     For the language I will be using Xamarin as it is perfect for developing mobile apps and it works on my computer already. Also I am already familiar with C# as I have been using unity for quite some time.     I will also be processing all of my payments using Stellar as the payment cost will be a fraction of a cent, the speed is instant, and security and compliance are top notch.     I will also be using Visual Studio as the IDE, and Firebase for data storage and manipulation, along with using the .NET SDK from Microsoft to manage and deploy the app to every phone and OS type on the market.     Hope to have more for you in a little bit.     Bye!!