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Dev Blog #15 - Game

     Hey guys sorry for the delay on this devblog post. I just wanted to get to the point where I had something to report and had something to show. Sorry. Alright, here it goes.

    First things first. I have planned out the entirety of the UI. All of the screens, values, buttons, text, etc. Everything has been displayed, and I am pretty pleased with it (High Level image below). I have had another meeting with the team, and now have my pal Olex working on the auction house, and the building placement functionality.

    The UI was very difficult as the game is controlled by the cards and not the UI. This means that the UI doesn't have buttons to change things, as all things are controlled by the cards. I then have to display in an easy to digest manner all of the games information. This is difficult as it is a 4X game with all 4X features and way more. Making me have to put everything on display and make sure the player can get familiar with their empire, and with the game in an instant. This challenge was then furthered as my art style, and UI style was limited by the games genre. I had to create a UI for something that is supposed to resemble a board game or a toy. Bright colors, light backgrounds, and a lot of empty space. In the end I really like it, but we will have to see how it stands up to the actual game play.


    I have also begun the process of rewriting the card scriptable object. I realized that the previous system does not really take into account the effects, and is more a visual system. This is taking a while as the cards effect the entirety of the game. I literally mean that everything in the game is controlled by the cards. Troop creation, loyalty management, war, peace, trade, building, etc. This means that I have to create a script that works for every different type of card, and then make a script to manage all of the cards effects of the turns that they are in play. Then remove them once they are no longer in play. A lot of work. Fun but brain teasing.
    
    I also had to figure out why I was unable to push or pull anything to GitHub. Turns out it was a problem with the OAuth. Figured that out after only 4+ hours. Fun :).
    
    In the end, I had a lot of fun working on it this week, and can't wait to pick it up tomorrow.
    
    Bye, see ya!

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