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Showing posts from August, 2023

DevBlog #30!! - Game

      Today I worked on the previously mentioned quality of life updates. Now when you progress to the next turn, the previous turn's notifications are cleared.     I also added event cards. This was cool as a lot of the event cards are chance-based rewards or risks. They are all 50/50 so the programming was easy, but still cool. However, the adding of event cards somewhat broke the queuing mechanisms for the dealer. I now have to fix the way queuing system, making it take into account the already purchased action and event cards, then deal and display the appropriate cards for the next turn. I also have to fix how the event cards are displayed in the auction house. They are shown right, but when I click to buy, the card does not always show it properly.     A lot of progress was made to day on the event and action cards, along with dealing, auction house functionality, and notification quality of life updates. All in all a pretty solid amount of progr...

DevBlog #29

      A lot more progress has been made on the game today!     First up is the creation of the auction house filtering system. Now players can filter the cards in the auction house by category or by era. I also added in the functionality for purchasing of cards. The money is removed from your balance, all information is shown about the card, fees are added onto the purchase cost, the cards are added to the queue of cards to be dealt, a max for auction house card purchases, and more. The system works beautifully! I even connected it to the notification system. Now it gives you a notification when you have purchased something.     Second thing is the "completion" of the notification system. There are now visuals. The color indicator changes when a notification is either good or bad. The title/header also changes along with the message of the notification. Futhermore, the scrolling and closing systems have also been added to they system allowing for playe...

DevBlog #28 - Game

      So sorry for the long time between updates, with school starting, and life beginning to ramp up again, I've been busy. However, I am back, and am hoping to take this game to the next level.     First things first, the notification system. Now you are able to connect with the notification system from anywhere in the game and send a notification to the user. None of the visuals are done yet, but the entire back end is. It stores weather or not it is positive, negative, the name, description, category, location, and more. It is a great system, that will easily be scaled when the player makes it further and further into the game.     Next up is the auction house. I have now made the system where discarded cards go to the auction house, where other players can purchase them. I have added the fee system, the visual system, the names, information, data, and pricing. All of it. The visuals are lacking though. Additionally, I am going to add a system for ...

DevBlog #27 - Game

      Added in the system for the auction house. It is still buggy, but the display systems are working. I need to polish the bugs, then I can add in the system for buying cards, filtering based on category, and more. Short little update, just wanted the world to be aware. :)     Thats it! Bye!

DevBlog #26 - Game

      I have finally fixed the bug that concerns the ability to require previous techs to research the next. This means that I can finally start testing some of these cards. Unfortunately, here comes the hard part now. I am going to have to create a system for the UI, troop creation, politics, etc. This will be very difficult, so I am going to break it into small bit sized pieces.     The first thing I am going to work on is the UI. I am going to make the system for viewing information about your city, then slowly start adding on to it. This will allow me to view how the settlements/cities are working, how interactions are being registered, etc.     This will also allow me to create the system for religion and object production, which I already have added the backend for.     The UI will be very hard since I am going to have to figure out how to add data visualization systems like pie charts, graphs, etc. Furthermore, it has to be completely ...

DevBlog #25 - Game

      Sorry for the lapsed time without any update on the game. I was just at the Silicon Valley Immersion Camp at Menlo College for 3 weeks. This meant very little time to work on the game. It also seems I have fallen into a dreary and sad state as I truly miss the whole experience. Naturally, I haven't told anyone, but this is the safest space for me to air this, so you are welcome.     As soon as I got back, I dove back into the game, as a way to bury my head, and ignore this new reality, but back to the game now.     I have added in 10 more cards and propagated the appropriate techs with the cards that belong to them.     Also, I tried working on the tech tree system, since it is slightly broken. However, it looks like it will remain slightly broken in the mean time.     Thats all for now. Bye.