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DevBlog #28 - Game

     So sorry for the long time between updates, with school starting, and life beginning to ramp up again, I've been busy. However, I am back, and am hoping to take this game to the next level.

    First things first, the notification system. Now you are able to connect with the notification system from anywhere in the game and send a notification to the user. None of the visuals are done yet, but the entire back end is. It stores weather or not it is positive, negative, the name, description, category, location, and more. It is a great system, that will easily be scaled when the player makes it further and further into the game.

    Next up is the auction house. I have now made the system where discarded cards go to the auction house, where other players can purchase them. I have added the fee system, the visual system, the names, information, data, and pricing. All of it. The visuals are lacking though. Additionally, I am going to add a system for the filtering of cards. For example, you only want Agrarian cards, you chose the dropdown, and boom, you got it. There will also be other filters like era, cost, player, etc.

    I also worked on the back end for the creation of troops, products, religious individuals, and more.

    Sorry for the short little update. More to come soon.

    I want to get the visuals overhauled, the youtube channel started/launched, create the steam page, and begin creating the networking solutions. However, these are all big things, and there is still so much left to do in the game.

    Anyway, thanks, and good bye!

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