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DevBlog #19 - Game

     Today, I made a huge amount of visual progress. However this visual progress was easy to implement, so very little back end progress, as I had built it in a way to easily implement this new feature.

    I have made building possible. I have also made all of the buildings and their effects happen in the game. It is response, and works very well in the MVP demo. However, I am going to change how it looks from a system where you drop the card and then your done, to a system pops up and allows you to build it. This system will show you a green, transparent, ghost game object for you to place, then once it has been placed it will turn int the real thing. You will also be able to drag and drop from the UI bar at the bottom the buildings that you an construct from the card you have chosen. This will look really intuitive and pretty, but will be simple and easy to implement.

    This is a pretty big day as now I can actually do things on the map making it feel even more like an actual game.

    I also added a system for the naming of the cities when they are created. I have two lists of words. One filled with adjectives and one of nouns. I take a random amount of letters from the adjectives and from the nouns then combine them together to create different names for the cities. This is a pretty low-budget way to generate names, and I will definitely o back and rework/beatify it later.

    During dinner I also realized that I have been forgetting about a very crucial thing in our game. We have been lacking a system for notifications and announcements. This is something that we will have to implement so that we can tell the player more information about the game, and about what the other players have been doing.

    Lastly, when I talked about the building system that we where going to implement, I left one thing out. That is each building will need to take into account the city that it is apart of, and can only be built inside of its borders. This is important as the effect of the building will change the dynamic and the stats of the city. It will add, reduce, change, and modify the stats and resources of the city so it is very important that the city takes into account the tiles, buildings, units, etc that are apart of it as they will effect the city as a whole.

    In the end, a lot of cool progress has happened, and I feel really good about the stuff I have added to the game.

    The devblogs will be slowing down as I am going to a 3 week silicon valley immersion camp soon, so don't expect much posting to be taking place.

    See you later! Bye!

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