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DevBlog #18 - Game

     Today, I spent 10 hours working on the ability for a user to select a card, then a tile, the hit the card again in order to use it if it is tile specific. However, this idea sucks, and I don't like. Tomorrow I am going to go back and change the entire system. Instead you are going to drag the card to where you want it to go, then release it on the tile you want the effect to take place. This will then apply the effect to that tile. This way it is one click and not 3, and is also more interactive for the users. Furthermore, I wont have to convey to the user that certain cards are tile based, and some are not.

    I also rewrote the terrain hex map generator script. I made the script completely modular, meaning that in the editor you can create an object to spawn on the terrain just by clicking a plus. You then plop in the model, the name, the description, the spawning frequencies, and the tiles that it can spawn on. Then for each tile that is generated it calls this function, and based on the tile type, the function is completely different for each of them. It spawns the items, and then moves on to the next tile. 100% scalable and modular. This reduced the line count from 600 to 250.

    I also worked on squashing some bugs and making the whole thing look better.

    That's it, bye!

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