Today, a lot of cool things happened that have a drastic effect on the game and its systems. You can now add several effects to a single card. Each effect has their own duration, amount, type, requirements, etc. All one incredible system. This required me to rewrite a bunch of the cardEffectController script but was worth it. I now also have cities seeing and recognizing their effects and the buildings effects on them too. In addition to this, I also added the population growth system and the population feeding system. This allows the cities to grow and prosper.
I have added some more cards, and have been adding in all of the effects that the cards have on the world.
Pretty neat stuff.
I am going away to camp for 3 weeks so I don't know if I will be able to post or even work on it, but I will do my best to keep you updated on the game and on any changes as they come.
Thank you so much, bye!
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