Today I worked on the previously mentioned quality of life updates. Now when you progress to the next turn, the previous turn's notifications are cleared.
I also added event cards. This was cool as a lot of the event cards are chance-based rewards or risks. They are all 50/50 so the programming was easy, but still cool. However, the adding of event cards somewhat broke the queuing mechanisms for the dealer. I now have to fix the way queuing system, making it take into account the already purchased action and event cards, then deal and display the appropriate cards for the next turn. I also have to fix how the event cards are displayed in the auction house. They are shown right, but when I click to buy, the card does not always show it properly.
A lot of progress was made to day on the event and action cards, along with dealing, auction house functionality, and notification quality of life updates. All in all a pretty solid amount of progress.
A video will be coming to the channel soon, and so will a steam page for the game so make sure to check that out!
Bye!
Comments
Post a Comment