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DevBlog #29

     A lot more progress has been made on the game today!

    First up is the creation of the auction house filtering system. Now players can filter the cards in the auction house by category or by era. I also added in the functionality for purchasing of cards. The money is removed from your balance, all information is shown about the card, fees are added onto the purchase cost, the cards are added to the queue of cards to be dealt, a max for auction house card purchases, and more. The system works beautifully! I even connected it to the notification system. Now it gives you a notification when you have purchased something.

    Second thing is the "completion" of the notification system. There are now visuals. The color indicator changes when a notification is either good or bad. The title/header also changes along with the message of the notification. Futhermore, the scrolling and closing systems have also been added to they system allowing for players to go through their notifications, close them, more them, or just keep going.

    I want to next work on a way to "Geo Tag" these notifications. Make it so that when a player double clicks on the pop-up, they are taken to it. Furthermore, I want to add a system for keeping track of how many notifications the player has. It will update your position in it, along with how many total ones there are. For example (7/15). This shows the notification your on (7), with the total amount of notifications (15). This would be a great quality-of-life feature. I also want it so that if you press next turn, all previous notifications are removed from the system, and the new ones appear.

    Thats all for now! More to be coming! Bye!!

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