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DevBlog #26 - Game

     I have finally fixed the bug that concerns the ability to require previous techs to research the next. This means that I can finally start testing some of these cards. Unfortunately, here comes the hard part now. I am going to have to create a system for the UI, troop creation, politics, etc. This will be very difficult, so I am going to break it into small bit sized pieces.

    The first thing I am going to work on is the UI. I am going to make the system for viewing information about your city, then slowly start adding on to it. This will allow me to view how the settlements/cities are working, how interactions are being registered, etc.

    This will also allow me to create the system for religion and object production, which I already have added the backend for.

    The UI will be very hard since I am going to have to figure out how to add data visualization systems like pie charts, graphs, etc. Furthermore, it has to be completely modular and scalable with the rest of the game.

    I am also going to start learning Blender since it seems that my team is flakey and not interested in working on the project. So at this point in time it seems that I may be soloing this project. This is disappointing, but fine, as it will allow me to have more creative control and will make financing and payouts much easier.

    Today though, I just added a bunch of cards and created systems for global game interactions. Furthermore, I connected these cards to their techs, and worked on making everything more readable.

    Thats all, bye!


    p.s. feeling better than yesterday. Its just tough. Its like reverse home sickness. That's all, bye

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