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DevBlog #11 - Game

     I realized that Scriptable Objects are not quite the solution to everything, and that they have limitations. For example they can not store Game Objects or anything like that, additionally, they can not contain anything pertaining to mono behavior like features (functions, etc). So in order for my beloveds to be used properly, I created a script that merges and manages the scriptable objects interactions with the rest of the world by attaching the script to a game object, and by attaching the scriptable object to the script. This way I call pull and call things from the scriptable object from the game, and from other scripts in the game. This created an even more powerful framework that before.

    Next thing I worked on was going around and changing all of the scriptable objects code to work within these recently realized limitations. After that I created 7 or so new scripts and tried to get the research system working. I got it working at one point, but now have no idea why it is no longer working.

    I also go the turn, era, and player script connections setup too.

    I pushed everything to github and that was that.

    Thanks for reading this short update, I will have more later.

    On other notes, 2 of my game developer partners are working on a fintech app, and have asked me if I want to help them on it. Naturally I said yes, so this blog will no longer be called Table Top Games. Instead it will be called Coopers DevBlog. This is where I will document everything that I have and will continue to learn throughout my life, sharing it with those who find me likable and somewhat enjoyable.

    Alright, thanks, see you soon!

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