Hey guys, sorry for the long time off, I wanted to take a brain break from the project and relax for a bit. I also had finals and a bunch of things happening in my life on a personal level. However, I am back, and roaring to go with a major update.
I have just completed the MVP code for the tech tree. The tech tree now allows you to research almost all of the techs (Just have more busy work, dragging and dropping to actually complete). When researching it takes into account the current era, what you have previously researched, the amount of gold you have, etc. Then once you research it, it adds the cards to the deck to be "shuffled". Which really means storing the game objects in a large array and randomly picking them based on buffs/debuffs from either having or not having a form of government.
I also made it so that the color of the tech display changes based on what the scriptable object says the card color should be. This will keep everything smooth as changing the color for an entire card/tech will just require changing one field and the rest of the changes will propagate throughout the system.
I know it doesn't sound like a lot was accomplished but this took a bunch of time for the logic, and completing all of the busy work. Please stayed tuned for more updates as the pace of the game should be progressing quicker than ever now that summer has pretty much started and all finals are finished.
Thanks, good bye, and keep dreaming.
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