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DevBlog #6 - Game

    Sorry for the long time between updates, but I just had to do AP testing, an I am also working on finals so it has been a log week.

    This week is not so much code heavy but is more so UI and modular related updates. I created a series of scriptable objects which house the entire system responsible for cards and techs and their impacts on the game and the board. Furthermore, I added loads of UI elements that I am working on attaching together into a fully functional tech tree, auction house, trade window, and overall UI just as soon as one of our studio members sends over their input on the design. Once I have their input I will begin to be able to program the actual system, and not just work on making it look pretty.

    Unfortunately, this is a really difficult system to setup as the cards effect every other system; building, tech, cards, units, war, loyalty, etc. This means while building this card and tech system, I also have to develop the other major systems. This is why I have handed off the nitty gritty terrain system to Olex where he will be fixing the code, and making the system more clean and efficient on memory and computing power. This will give me the time and space to build on every other system.

    By the way, the art is almost finished, just waiting for him to send it over then I will put in a picture of the game into the blog, and also film and produce our first devlog on YouTube, and will also release a meet the team video.

    In the mean time, enjoy and keep up your programming adventure.

    Peace!

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