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DevBlog #35 - Game

     I have created a couple of new things and refined some other things, so here it goes.

    1) Notification System: A way for notifications to pop up and show the user what is going on in the game, making it clear how to play, and what they are doing wrong or right. It creates a notification object, that is stored in a list, that is displayed when the list has something in it. It is a simple system that enables the user to see everything. I added a little display counter to show how many notifications there are, and where the player is in the notifications (ex. 4/10). I also created a way to delete the objects, and scroll left and right through them.

    2) Card Selecting System: A way for the users to select the card, and then have the data passed through to the player and used in the game. I want to add indicators for where the card will be player (outlining the tile), and a scaling factor for the card that has been selected.

    3) Religious Effect System: A system that makes sure that the tenets and other religious features can actually happen. Since the religion is done through one-time rolls, I need to make sure that the player has not tried before. This was not a fun system and required very dumb round about logic to make it work well.

    4) Card Effect System: Now integrates with the whole system, and is setup better to handle religion and its effect on the game.

    Thats all, for now, will be back later though!

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