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DevBlog #36 - Game

     A lot of cool and important updates to go over today, so strap in and listen up.

    1) Card Selection and Placement System: I have now created a system that will allow the player to select cards and play them on the board. It is connected to the notification system and provides visual feedback. The visual side is as follows: Click a card to select and it gets 15% bigger, click again to deselect and it goes back to being the same size, click another card while a card is already selected and the previous goes back to normal and the new one gets bigger. I also linked it to the notification system so it will tell the player when they placed a card correctly, and will tell them what is wrong if they play it in the wrong spot.

    2) Build Placement System: Similar to the cards but for buildings. Grabs the data from the card and creates a building panel with a list of slots populated with the building data from that card. Then the same sizing and selecting functions from the card selection system are applied to make it more visually appealing, along with being connected to the notification system. The way building is done is like Civ 6 or Polytopia, with one building per tile, and the center In the middle. I will create a ray cast system, to get the height, and then place it directly in the middle, and on the surface.

    3) Build Panel and Slots: :) Accident cover up above

    4) UI Design and Updates: I redesigned the UI in Miro and have come up with some simpler and cleaner ways of presenting the information about the game to the player. I will provide photos later once everything has been polished.

    5) Data Management: I worked on how card, building, tech, and other data types are stored and read by the system. It is now a little better (not efficient/clean, but functional).

    Alright, that is all, thank you for listening, good bye!

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