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DevBlog #38 - Game

     More progress has been made today! Here is the news:

    1) Artwork (3D Modeling): I created my first 3D model in Blender, it is pretty bad, but should do the trick while I learn and get better at 3D modeling. Below is a picture of the house that I made. I will gradually add in more models (buildings, tiles, units, etc) as I progress in the game development. But this is a good start, and the first step in this learning process

    



    2) Build System: I have now created the system that will place the buildings directly on top of the tiles, and not halfway through them. This might not sound like such an important thing, but it is the first time I have directly dealt with ray casts in Unity.

    3) Settlement System: They are now equipped to handle upgrades, tile collection/claiming, and more. This is useful so if cards are buildings that need a settlement to be placed or have an effect, this now allows it to happen.

    4) Tech Tree: I added more things to the tech tree, expanding how many things can be researched, checking to make sure you can research it, and better notifications on why you might not be able to research that tech (notification system).

    4) Card System: Connected it to the empire and settlement/building systems to make sure that the card could be placed there based on the effects that the card was dealing with.

    Conclusion: Thats all, not too many bullet points, but I see the golden path and a way out of this game dev pit! :) Good night, and see you later, bye.

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