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DevBlog #39 - Game

     A couple of things have been worked on today, and here they all are:

    1) Auction House: I have started the process of creating the auction house, this will be a bit more difficult as I have to do it in multiplayer, dealing with everything every other player has discarded too. You can discard, and then scroll through pages of discarded cards, and filter by category or by player. This might be useful if you're looking for something in particular or have trade deals/sanctions with someone. I want to also add a way to search for cards by name, but that is going to come later once the system works.

    2) Multiplayer Integration: I have now added some code to make it so that cards now remember who originally dealt them this way it can be used for the auction house. Additionally, I also added the system for syncing the cards in the auction house across all clients and reworked some of the map gen. I hope to beta this weekend on another computer, but I am scared of the outcome, and kinda keep pushing it off :). Oh well

    3) Settlement Placement Checks: I have now added in a system that makes it so that a settlement can not be placed within the influence of another settlement. I also worked on settlement income generation (taxes), and added some more things to card dealing and the checks involved in that process.

    4) Cool Steam Thing: We are almost at 60 hours of beta testing (3,500ish minutes at the moment, and at an average of 1.5 minutes per test that is 2333 times playing this game, damn)



    I would like to thank all of you for following me along this journey, I know progress has been slow, but I hope you will all be pleased with the results of my blood, sweat, and tears. Good night, bye!

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